- 1 History
- 2 Gameplay
- 3 What triggers a Behemoth?
- 4 Airship L30
- 5 Armored train
- 6 Dreadnought
History[edit | edit source]
During the pioneer years of aeronautics, the Airship meant any kind of navigable or dirigible flying machine. In 1919 Frederick Handley Page was reported as referring to "ships of the air," with smaller passenger types as "Air yachts." In the 1930s, large intercontinental flying boats were also sometimes referred to as "ships of the air" or "flying-ships". Nowadays the term "airship" is used only for powered, dirigible balloons, with sub-types being classified as rigid, semi-rigid or non-rigid.
Gameplay[edit | edit source]
The Airship is one of the largest Vehicles in Battlefield 1, and is pretty slow and can be somewhat harder to navigate. However there's quite a few good weapons and you can attack all over tactical spots on the battlefield. Since the Airship is slow, it can be attacked pretty easy by the Triplanes and Biplanes and once on fire will be destroyed and explode over the battlefield changing the dynamic destruction and often the tactical points throughout the battlefield.
What triggers a Behemoth?[edit | edit source]
Behemoths enter the game in Conquest and Operations modes when a team has fallen behind. Behemoths last until the round ends or the opposing team manages to completely deplete its health bar.
In Conquest, if the difference in tickets meets or exceeds 100, the losing team will receive a Behemoth.
In Operations, if the attacking team fails to take a sector, they will receive a Behemoth on their next attempt at taking the sector.
Airship L30[edit | edit source]
The Airship L30 is a giant zeppelin filled with containers of hydrogen gas that let if float lazily over the battlefield. Players can run along the top of the zeppelin, but there are two mounted guns that can be used to protect against this type of attack.
There are also three seats with Becker Type M2 cannons that fire at enemies on the ground or in the air. The final seat, the pilot, lets a player move the zeppelin around the map while dropping bombs. Altitude cannot be changed, and the pilot has no repair function.
Anyone who spawns on the Airship L30 is automatically given a parachute. Players can exit any seat whenever they want, but only the seats on top of the zeppelin will let you exit and run around atop the frame. Gondolas on the bottom of the zeppelin.
Maps where the Airship L30 spawns:[edit | edit source]
St. Quentin Scar
How to attack the Airship L30[edit | edit source]
This Behemoth has small gondolas mounted on the bottom of it that house the gunner and pilot seats. These gondolas can be individually destroyed by gunfire, effectively lowering the zeppelin's lethality.
Stationary anti-aircraft guns on the ground should be immediately focused on the Airship L30. While the main frame is easiest to hit, you should focus on the gondolas first. Using stationary AA against the zeppelin.
Any pilots on your team should also immediately focus their fire on the zeppelin. Once the gondolas are gone, you'll have a much easier time attacking without any reprisal. The gondolas will eventually come back if enough time passes, so focus again on them if they return.
Sections of the airship will catch fire as they are destroyed. Start at one end of the frame and work your way along it to deal the most damage. Try not to hit spots that are already on fire, as you can't destroy the same section twice.
The aftermath[edit | edit source]
When an Airship L30 loses all of its health, it will catch fire and fall to the ground. Anyone beneath the zeppelin will die, and most buildings will be destroyed. The burned-out frame will remain on the ground for the rest of the match and can significantly change a battle if it lands in the wrong (or right) place.
Armored train[edit | edit source]
If you see train tracks in the map you're playing on, you'll probably at some point hear a loud whistle — that's the Armored train, a fearsome vehicle with a wide assortment of armament.
The conductor takes the seat at the front of the train and has access to a 57mm cannon. When firing the cannon, the view switches to a third-person camera that shows the trajectory of the shell. The conductor can also spot enemies using binoculars when not moving the train back and forth and sounding the whistle.
The other seat in the front of the train has another 57mm cannon, but when fired, the camera doesn't switch to the overhead artillery view. In the rear cars there are four seats — two have an 8mm HMG, one has a 37mm anti-aircraft cannon, and the last is a 20mm cannon that faces the sides and rear of the train. All seats have 360-degree views other than the rear cannon.
Maps where the Armored train appears:[edit | edit source]
How to attack the Armored train.[edit | edit source]
The Armored train's path can always be predicted thanks to those iron rails lying on the ground, so set explosive traps wherever you can. Use AT mines (conductors can't see them), AT rockets, dynamite, HE mortars, heavy grenades, and any other explosives to chip away at the train's health. Any stationary artillery on the map should also be directed at the train.
Turrets atop the train can be destroyed with concentrated fire — focus on these first to lower the train's firepower. You can also destroy the engine with enough damage, but it will eventually start working again as long as the rest of the train still has health. If the train is temporarily disabled, load the tracks with explosives for when it starts running again. The conductor will most likely try to escape the area and will run over your trap in the process.
The aftermath[edit | edit source]
When its health bar is depleted, the Armored train will explode and derail. Its smoking hulk will stay on the tracks, but it doesn't cause quite as much havoc as a falling zeppelin.
Dreadnought[edit | edit source]
The Dreadnought is an enormous battleship that is available on maps that incorporate large bodies of water. These ships have devastating cannons and are relatively hard to hit due to their position on the open sea.
There are only four seats on the Dreadnought. The first is reserved for the ship's captain who has the ability to move the ship around and to fire the front cannons. These cannons are incredibly powerful and will level most buildings in one shot. If you're on land and hear an incoming salvo, run for your life. The rear seat also has access to two cannons of the same size — timing the shots with the captain's turrets will ensure devastation on the battlefield.
The two other seats have access to anti-aircraft cannons — ensure these are always manned, as aircraft will likely be the Dreadnought's downfall.
Maps where the Dreadnought spawns Maps with large bodies of water will likely see the Dreadnought at some point. They include:[edit | edit source]
How to attack the Dreadnought
Due to the usual distance that smart Dreadnought captains keep between themselves and shore, the other team will have to depend on aircraft and boats to deal damage. Any available torpedo boats should immediately set out for the Dreadnought, and bombers and fighters should also focus their attack on the turrets and anti-aircraft guns.
If a captain foolishly moves the Dreadnought into shallow water, attack it with tanks, AT rocket guns, and whatever stationary artillery is available. This thing moves slow, so if it nears shore, you might be able to completely destroy it before it gets away.
A fiery Dreadnought from a torpedo boat
The Dreadnought has a bunch of sections that, when disabled, remove a substantial amount of health. Work your way along the ship while trying to not hit parts that are already on fire.
The aftermath[edit | edit source]
When the health bar is completely depleted, the Dreadnought will go up in flames and sink. Unlike the Armored train and the Airship L30, it can't really change the way the game is played after being destroyed.